- palindrome(String) - Static method in class myUtil.Recursion
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- pascalTriangle(int) - Static method in class myUtil.Recursion
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- pdf(double) - Method in class simulation.ExpDistribution
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This is the density function
- pdf(double) - Method in class simulation.NormalDistribution
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This is the density function.
- peek() - Method in class myUtil.AQueue
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- peek() - Method in class myUtil.AStack
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- peek() - Method in class myUtil.LQueue
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- peek() - Method in class myUtil.LStack
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- peek() - Method in interface myUtil.Queue
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Peek at the first item at the front end.
- peek() - Method in interface myUtil.Stack
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Peek at the top of this Stack.
- peekRear() - Method in class myUtil.AQueue
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- peekRear() - Method in class myUtil.LQueue
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- permute(String) - Static method in class myUtil.Recursion
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- poker - package poker
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- PokerDeck - Class in poker
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- PokerDeck() - Constructor for class poker.PokerDeck
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Construct a standard deck of poker cards.
- poll() - Method in class myUtil.AQueue
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- poll() - Method in class myUtil.LQueue
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- poll() - Method in interface myUtil.Queue
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Remove the item at the front end.
- pop() - Method in class myUtil.AStack
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- pop() - Method in class myUtil.LStack
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- pop() - Method in interface myUtil.Stack
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Pop out the item at the top of this Stack.
- postfix() - Method in class myUtil.SyntaxTree
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- postOrderTraverse() - Method in class myUtil.BinaryTree
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- powerSet(String) - Static method in class myUtil.Recursion
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- powerSet(MySet<Object>) - Static method in class myUtil.Recursion
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- prefix() - Method in class myUtil.SyntaxTree
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- preOrderTraverse() - Method in class myUtil.BinaryTree
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- previous() - Method in class myUtil.MyLinkedList.MyListIterator
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- previous() - Method in class myUtil.NodeAndIterators.MyListIterator
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- previousIndex() - Method in class myUtil.MyLinkedList.MyListIterator
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- previousIndex() - Method in class myUtil.NodeAndIterators.MyListIterator
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- printCodeWords() - Method in class myUtil.HuffmanTree
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- push(T) - Method in class myUtil.AStack
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- push(T) - Method in class myUtil.LStack
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- push(T) - Method in interface myUtil.Stack
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Push the item on the top of this Stack.